![]() Gain 50% increased Block Chance for 4 seconds after casting Provoke. This will likely be the case if you aren't in possession of six set Akkhan and the desired cooldown reduction for this build. The idea behind switching to Slash with the Armor rune is if you're not able to keep Sweep up a majority of the time. Gain 5% increased armor for each enemy hit. ![]() This would be the go to spell with all gear as you will have the amount of wrath per second necessary to use this move if you don't spam it. The ideology behind this move as a primary is to essentially maintain aggro over the targets in the area and huddle them up to ensure they're getting hit by your thorns and not hitting your allies. Skills 1.2Įnemies caught in the sweep are pulled toward you. I'de reccomend this build to someone wanting to stray from the usual crusader path as long as they're currently somewhat geared to get a few pieces of the build to start themselves off correctly. This guide revolves around a Akkhan six set, with a somewhat strong dependency on items but alternatives are provided such as craftable legendaries to hold the spots of end gear goals unfortunately this set is underpowered while missing gear especially the Akkhan set. The aim of this build is to be able to remove threats from your party members and tank a majority of the damage to ensure you're team survives higher torments than they should be able to but whilst still doing moderate AOE damage on your own. Hey everyone, after a large amount of testing on the PTR on a crusader these past few days I've decided to write up a guide to a tanky thorns build. ![]()
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